Thuesday, Nov 21th, 2002, 4:30 PM EET
     Nazalbeth the Black Numenorean Warlock (level 37) 
                        vs
           Armand the Piercing Dwarf (level 41)
/---------------------------------------------------------------------------\
| Me and Durcano were hunting a hobbit near priest, Ignacel/Secret spamming |
| us to come in lbfort for scaly. Hobbit seems to be spamming someplace, so |
| I spam ahead to find him. Instead of hobbit I find... a piercing dwarf!   |
\---------------------------------------------------------------------------/
* C Mana:Burning Move:Tired>e
e
Forgotten Cemetery
Exits: north, east, west.
* C Mana:Burning Move:Tired>n
East of a Cemetery
Exits: north, east, west.
* C Mana:Burning Move:Tired>e
Ruins of a Village
Exits: north, east, west.
* C Mana:Burning Move:Tired>e
Overgrown Road
An assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an assassin.
Exits: north, east, south, west.
* C Mana:Burning Move:Tired>e
Overgrown Grassland
Exits: north, east, south, west.
* C Mana:Burning Move:Tired>Old East Road
Exits: =north=, =east=, south, west.
* C Mana:Burning Move:Tired>w
w
Old East Road
Exits: north, =east=, south, =west=.
* C Mana:Burning Move:Tired>cast normally 'light' *dwarf*
Old East Road
Exits: =north=, =east=, south, west.
* C Mana:Burning Move:Tired>Overgrown Grassland
Exits: north, east, south, west.
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
Nobody here by that name.
* C Mana:Burning Move:Tired>w
cast normally 'light' *dwarf*
Overgrown Road
An assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an assassin.
Exits: north, east, south, west.
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
You start to concentrate...
cast normally 'light' *dwarf*
*a Dwarf* pierces an assassin's body very hard.
Alas! There was no clear line of sight to him!
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
You start to concentrate...
cast normally 'light' *dwarf*
*a Dwarf* pierces an assassin's head extremely hard.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
You start to concentrate...
An assassin seems to have recovered his senses.
cast normally 'light' *dwarf*
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
You start to concentrate...
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* pierces an assassin's left hand extremely hard.
cast normally 'light' *dwarf*
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
Your victim has disappeared!
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
Nobody here by that name.
* C Mana:Burning Move:Tired>n
cast normally 'light' *dwarf*
Old East Road
*a Dwarf* is standing here.
Exits: north, =east=, south, =west=.
* C Mana:Burning Move:Tired>cas normally 'light' *dwarf*
You start to concentrate...
*a Dwarf* quickly approaches, trying to pierce you.
cast normally 'light' *dwarf*
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* C Mana:Hot Move:Tired *a Dwarf*:Hurt>cas normally 'light' *dwarf*
You start to concentrate...
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
*a Dwarf* lightly pierces your head and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>tell Igracek dwarf
*a Dwarf* pierces your right hand and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
*a Dwarf* pierces your right leg and tickles it.
f
Your head stops stinging.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>Ok.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>PANIC! You can't quit the fight!
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
PANIC! You can't quit the fight!
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
You flee head over heels.
Moving up the slope is really hard.
The Crown of the Hill
Exits: north, east, south, west.
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* has arrived from the south.
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* lightly pierces your left arm and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>cast normally 'light' *dwarf*
cas normally 'light' *dwarf*
You start to concentrate...
Igracek tells you 'sigh'
f
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
Durcano narrates 'ropen back? :p'
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>t durcano dwarf
*a Dwarf* lightly pierces your body and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
Inactivity timeout postponed...
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>f
Your head stops stinging.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>PANIC! You can't quit the fight!
*a Dwarf* lightly pierces your right arm and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>tell durcano dwarf
Ok.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>You are already attempting to flee!
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>
You flee head over heels.
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
Exits: north, east, south, west.
* C HP:Fine Mana:Hot Move:Tired>s
Moving up the slope is really hard.
The Crown of the Hill
*a Dwarf* is standing here.
Exits: north, east, south, west.
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* stops using a forest green cloak.
Igracek narrates 'openeve'
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* wears a black warg fur about his body.
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* leaves north.
* C HP:Fine Mana:Hot Move:Tired>cast normally 'fire' *dwarf*
cas normally 'fire' *dwarf*
Nobody here by that name.
* C HP:Fine Mana:Hot Move:Tired>
Igracek narrates 'opened'
*a Dwarf* has arrived from the north.
* C HP:Fine Mana:Hot Move:Tired>
*a Dwarf* lightly pierces your left foot and tickles it.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Hurt>cast normally 'fire' *dwarf*
cas normally 'fire' *dwarf*
You quickly recall your stored spell...
flee
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>PANIC! You can't quit the fight!
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>
PANIC! You can't quit the fight!
* C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
Exits: north, east, south, west.
* C HP:Fine Mana:Hot Move:Slow>n
*a Dwarf* has arrived from the south.
Durcano narrates 'snake hit me :p'
Edge of the Forest
Exits: north, east, south, west.
* C HP:Fine Mana:Hot Move:Slow>
Waught narrates 'none go drafty yet'
* C HP:Fine Mana:Hot Move:Slow>cast n 'store' fireball
cas n 'store' fireball
You start to concentrate...
*a Dwarf* has arrived from the south.
*a Dwarf* tries to pierce you, but your parry is successful.
flee
Igracek narrates 'hehe'
Durcano tells you 'kuhu tulen'
You dodge a bash from *a Dwarf* who loses his balance and falls.
You stored it.
You barely slash *a Dwarf*'s left leg and tickle it.
* C HP:Fine Mana:Warm Move:Slow *a Dwarf*:Wounded>You flee head over heels.
Edge of the Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.
* C HP:Fine Mana:Warm Move:Slow>sc
135/171 hits, 43/126 mana, and 25/108 moves.
* C HP:Fine Mana:Warm Move:Slow>
*a Dwarf* has arrived from the east.
A squirrel leaves east.
* C HP:Fine Mana:Warm Move:Slow>
*a Dwarf* strongly pierces your right leg.
* C HP:Fine Mana:Warm Move:Slow *a Dwarf*:Wounded>cast normally 'fire' *dwarf*
cas normally 'fire' *dwarf*
You quickly recall your stored spell...
Durcano tells you 'teeks door'i trapi'
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>
You slash *a Dwarf*'s left foot very hard and shatter it.
Your victim is shocked by your hit!
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>cast normally 'light' *dwarf*
cas normally 'light' *dwarf*
You start to concentrate...
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>
Durcano tells you 'ma oleks near'
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>
*a Dwarf* lightly pierces your left foot and tickles it.
* C HP:Fine Mana:Cold Move:Slow *a Dwarf*:Bad>tell Durcano ta bad
*a Dwarf* barely pierces your body and tickles it.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>
You try to flee, but cannot!
cast normally 'light' *dwarf*
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>
Durcano tells you 'see on se lb'
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>
Inactivity timeout postponed...
You try to flee, but cannot!
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>
Your head stops stinging.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>Ok.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>cha wimpy 50
cas normally 'light' *dwarf*
You start to concentrate...
You flee head over heels.
You were not able to keep your concentration while moving.
Edge of the Forest
Exits: north, east, south, west.
* C HP:Hurt Mana:Cold Move:Slow>Wimpy set to: 50
* C HP:Hurt Mana:Cold Move:Slow>cast normally 'light' *dwarf*
cas normally 'light' *dwarf*
Nobody here by that name.
*a Dwarf* has arrived from the west.
* C HP:Hurt Mana:Cold Move:Slow>cast normally 'light' *dwarf*
*a Dwarf* pierces your left arm and tickles it.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>cas normally 'light' *dwarf*
You start to concentrate...
cast normally 'light' *dwarf*
*a Dwarf* panics, but can't stop fighting to flee.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>cas normally 'light' *dwarf*
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
Your victim has disappeared!
* C HP:Hurt Mana:Cold Move:Slow>n
cast normally 'light' *dwarf*
Burned Clearing
A fierce boar is here, grunting at you.
*a Dwarf* is standing here.
Exits: north, east, south, west.
* C HP:Hurt Mana:Cold Move:Slow>*a Dwarf* tries to pierce you, but your parry is successful.
cas normally 'light' *dwarf*
You start to concentrate...
*a Dwarf* swiftly dodges a boar's attempt to hit him.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* barely pierces your body and tickles it.
Aye! You cannot concentrate any more...
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
* C HP:Hurt Mana:Cold Move:Slow>n
cast normally 'light' *dwarf*
Forest Stream
A blooming water-lily floats on the surface of the water.
Exits: north, east, south, west.
* C HP:Hurt Mana:Cold Move:Slow>cas normally 'light' *dwarf*
Nobody here by that name.
* C HP:Hurt Mana:Cold Move:Slow>tr *dwarf*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).
* C HP:Hurt Mana:Cold Move:Slow>w
Black Forest
Exits: east, south, west.
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).
* C HP:Hurt Mana:Cold Move:Slow>tell Durcano awful
Ok.
* C HP:Hurt Mana:Cold Move:Slow>s
Black Forest
*a Dwarf* is standing here trying to concentrate.
Exits: north, east, south, west.
Aha, you have found your victim!
* C HP:Hurt Mana:Cold Move:Slow>
*a Dwarf* utters the words 'judicandus dies'
* C HP:Hurt Mana:Cold Move:Slow>cast fast 'light' *dwarf*
cas fast 'light' *dwarf*
You start to concentrate...
*a Dwarf* pierces your right hand.
Aye! You cannot concentrate any more...
You barely slash *a Dwarf*'s right leg and tickle it.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>cast fast 'light' *dwarf*
cas fast 'light' *dwarf*
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!
* C HP:Hurt Mana:Cold Move:Slow>e
cast fast 'light' *dwarf*
Burned Clearing
A fierce boar is here, grunting at you.
*a Dwarf* is standing here.
Exits: north, east, south, west.
*a Dwarf* leaves west.
* C HP:Hurt Mana:Cold Move:Slow>cas fast 'light' *dwarf*
Nobody here by that name.
You swiftly dodge a boar's attempt to hit you.
* C HP:Hurt Mana:Cold Move:Slow a boar:Healthy>e
No way! You are fighting for your life!
* C HP:Hurt Mana:Cold Move:Slow a boar:Healthy>
Igracek narrates 'whats wrong?'
You strongly slash a boar's body.
* C HP:Hurt Mana:Cold Move:Slow a boar:Fine>
*a Dwarf* has arrived from the west.
* C HP:Hurt Mana:Cold Move:Slow a boar:Fine>flee
*a Dwarf* barely pierces your head and tickles it.
* C HP:Hurt Mana:Cold Move:Slow a boar:Fine>You flee head over heels.
Black Forest
Exits: north, east, south, west.
* C HP:Hurt Mana:Cold Move:Slow>sc
102/171 hits, 15/126 mana, and 16/108 moves.
* C HP:Hurt Mana:Cold Move:Slow>
*a Dwarf* has arrived from the east.
* C HP:Hurt Mana:Cold Move:Slow>
You feel less protected.
*a Dwarf* lightly pierces your left foot and tickles it.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>cast quickly 'light' *dwarf*
cas quickly 'light' *dwarf*
Alas, not enough mana flows through you...
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>cast quickly 'light' *dwarf*
cas quickly 'light' *dwarf*
Alas, not enough mana flows through you...
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>
You lightly slash *a Dwarf*'s right arm.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>f
*a Dwarf* strongly pierces your right leg.
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>PANIC! You can't quit the fight!
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>
Secret narrates 'wtf are u guys doing?'
* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Awful>
You flee head over heels.
Burned Clearing
A fierce boar is here, grunting at you.
Exits: north, east, south, west.
* C HP:Hurt Mana:Cold Move:Weak>cast normally 'light' *dwarf*
cas normally 'light' *dwarf*
Nobody here by that name.
* C HP:Hurt Mana:Cold Move:Weak>
*a Dwarf* has arrived from the west.
* C HP:Hurt Mana:Cold Move:Weak>cast normally 'light' *dwarf*
You swiftly dodge *a Dwarf*'s attempt to pierce you.
* C HP:Hurt Mana:Cold Move:Weak *a Dwarf*:Awful>cas normally 'light' *dwarf*
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* is mortally wounded and will die soon if not aided.
* C HP:Hurt Mana:Icy Move:Slow *a Dwarf*:Dying>
You slash *a Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* C HP:Hurt Mana:Icy Move:Slow>
Durcano narrates 'fwarf, bad'
* C HP:Hurt Mana:Icy Move:Slow>x
exa corpse
corpse (here) : 
a fortune in gold
a water skin
a stone
a sable pouch
a gleaming belt
a black runed dagger (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a black warg fur (brand new)
a tower shield (brand new)
a fine pair of chain mail sleeves (used)
a thin pair of metal gauntlets (used)
a thin pair of soft leather boots (worn out)
a pair of plate greaves (used)
a blood-encrusted helm (used)
a white chain mail jerkin (brand new)
a pale blue stone
a red ruby
a sapphire ring
a diamond ring
a pair of snowshoes (brand new)
a pair of iron-shod boots (brand new)
a forest green cloak (brand new)
narrate dwarf rip
tell durcano TULE SIIA
tell durcano HEA EQ
Durcano tells you 'kus'
Dehack narrates 'clappers'
Risp narrates 'AHHA ! my favorite bastard is online !'
Igracek narrates 'and help'
Secret narrates 'ok come scaly now? fuck some dwarf :P'
tell Durcano spamma siia
Durcano tells you 'pysin oer'
tell Durcano n of oer
Igracek narrates 'for me :P'
tell Durcano nac
tell Durcano edge of forest
tell Durcano tracki mind
Durcano (dur) has arrived from the east riding a hungry warg.
Durcano (dur) burps 'noh'
You are rescued by Durcano (dur), you are confused! ## Getting asskicked by black bears and such :)
Dehack narrates 'any have spare fine grey?'
Durcano (dur) burps 'ilus eq jah'
Tromb narrates 'Whaddayamean Scaly? You dont have time to play *wink* ,-)'
* C HP:Hurt Mana:Cold Move:Slow>emote says: 100k
|   1,  1%,  #Armand                   |   1,  0%,  #Tarram                   |
Armand Ironhead is a level forty-one Dwarven Ranger.
Your fireball completely envelops a shadow in flames.
Your fireball completely envelops a shadow in flames.
Your fireball completely envelops a shadow in flames.
Your fireball completely envelops a shadow in flames.
Your fireball completely envelops a shadow in flames.
Your fireball completely envelops a shadow in flames.
A shadow is incapacitated and will slowly die, if not aided.
You slash a shadow's body extremely hard and shatter it.
Your blood freezes as you hear a shadow's death cry.
You get a fortune in gold from the corpse of *a Dwarf*.
There was 76 gold coins, 13 silver pennies, and 79 copper pennies.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a pair of iron-shod boots from the corpse of *a Dwarf*.
You get a pair of snowshoes from the corpse of *a Dwarf*.
You get a diamond ring from the corpse of *a Dwarf*.
You get a sapphire ring from the corpse of *a Dwarf*.
You get a red ruby from the corpse of *a Dwarf*.
You get a pale blue stone from the corpse of *a Dwarf*.
You get a white chain mail jerkin from the corpse of *a Dwarf*.
You get a blood-encrusted helm from the corpse of *a Dwarf*.
You get a pair of plate greaves from the corpse of *a Dwarf*.
You get a thin pair of soft leather boots from the corpse of *a Dwarf*.
You get a thin pair of metal gauntlets from the corpse of *a Dwarf*.
You get a fine pair of chain mail sleeves from the corpse of *a Dwarf*.
You get a tower shield from the corpse of *a Dwarf*.
You get a black warg fur from the corpse of *a Dwarf*.
You can't get a leather backpack, it's too heavy.
You can't get a keyring with a key and a set of lock picks, it's too heavy.
You get a black runed dagger from the corpse of *a Dwarf*.
You can't get a gleaming belt, it's too heavy.
You can't get a sable pouch, it's too heavy.
You can't get a stone, it's too heavy.
You can't get a water skin, it's too heavy.