* Mana:Burning>s
East of an Old Camp
Exits: East West.

* Mana:Burning>w
Alas, you cannot go that way...

* Mana:Burning>Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A small vicious black rat squeaks at you for disturbing it.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting a vulture.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
Exits: East West.

* Mana:Burning>
*a Half-Elf* leaves west.

* Mana:Burning>w
West of an Abandoned Camp
*a Half-Elf* is standing here.
Exits: East South.

* Mana:Burning>cast Normally 'Lightning Bolt' *dwarf*
Nobody here by that name.

* Mana:Burning>
*a Half-Elf* leaves east.

* Mana:Burning>
You hear some apparently very close noise coming from the south.

* Mana:Burning>e
cast Normally 'Lightning Bolt' *dwarf*
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A small vicious black rat squeaks at you for disturbing it.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting a vulture.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here.
Exits: East West.

* Mana:Burning>You start to concentrate...
A vulture barely hits *Rubiks the Dwarf*'s right arm and tickles it.

*an Elf* begins some strange incantations...

cast Normally 'Lightning Bolt' *dwarf*
*an Elf* utters the words 'lightning bolt'
You feel yourself exposed.
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...
*an Elf* lightly stabs your right foot and tickles it.

* HP:Fine Mana:Burning *an Elf*:Fine>*an Elf* begins some strange incantations...
You start to concentrate...

*a Half-Elf* begins some strange incantations...
A vulture hits *Rubiks the Dwarf*'s body and tickles it.

f
* HP:Fine Mana:Burning *an Elf*:Fine>f

A vulture lightly hits *Rubiks the Dwarf*'s body and tickles it.

* HP:Fine Mana:Burning *an Elf*:Fine>*an Elf* begins some strange incantations...
PANIC! You can't quit the fight!

* HP:Fine Mana:Burning *an Elf*:Fine>You flee head over heels.
West of an Abandoned Camp
Exits: East South.

* HP:Fine Mana:Burning>flee
You flee head over heels.
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting a vulture.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here trying to concentrate.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.

* HP:Fine Mana:Burning>
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>w
West of an Abandoned Camp
Exits: East South.

* HP:Fine Mana:Burning>e
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting Zeroth (z).
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>w
West of an Abandoned Camp
Exits: East South.

* HP:Fine Mana:Burning>e
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting Zeroth (z).
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here trying to concentrate.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>
*an Elf* begins some strange incantations...
Zeroth (z) sends *Rubiks the Dwarf* sprawling with a powerful bash.
The night has begun.
You begin to feel hungry.

* HP:Fine Mana:Burning>w
West of an Abandoned Camp
Exits: East South.

* HP:Fine Mana:Burning>e
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is sitting here.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here trying to concentrate.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.

* HP:Fine Mana:Burning>
*an Elf* begins some strange incantations...

* HP:Fine Mana:Burning>cast Normally 'fireball' *man*

Zeroth (z) pounds *Rubiks the Dwarf*'s right hand extremely hard.

* HP:Fine Mana:Burning>*an Elf* begins some strange incantations...
Nobody here by that name.
A vulture hits *Rubiks the Dwarf*'s body and tickles it.

* HP:Fine Mana:Burning>cast Normally 'fireball' *dwarf*
Alas! The melee is too dense to target him safely!
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Fine Mana:Burning *an Elf*:Fine>
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt Mana:Burning *an Elf*:Fine>cast Normally 'fireball' *dwarf*
Alas! The melee is too dense to target him safely!

* HP:Hurt Mana:Burning *an Elf*:Fine>flee
You flee head over heels.
West of an Abandoned Camp
Exits: East South.

* HP:Hurt Mana:Burning>flee
You flee head over heels.
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
A vicious rat is here, fighting *Rubiks the Dwarf*.
A vulture is here, fighting *Rubiks the Dwarf*.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting Zeroth (z).
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here trying to concentrate.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.

* HP:Hurt Mana:Burning>w
West of an Abandoned Camp
Exits: East South.

* HP:Hurt Mana:Burning>s
Fields of Hollin
A hard leather cap is on the ground.
You see three slingstones on the ground.
A bright green holly bush is growing here.
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
A large brown wolf stands here, its teeth partly bared.
Exits: North West.

* HP:Hurt Mana:Burning>c norm 'cure ser'
You start to concentrate...

n
You begin to see scars fade away and a feeling of health comes over you.

* HP:Fine Mana:Hot>e
West of an Abandoned Camp
*Rubiks the Dwarf* is standing here.
Exits: East South.

* HP:Fine Mana:Hot>Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is here, fighting Zeroth (z).
Zeroth the Orc (z) is here, riding a hungry warg, fighting *a Half-Elf*.
Exits: East West.

* HP:Fine Mana:Hot>w

Zeroth (z) panics, and attempts to flee.
Zeroth leaves west riding a hungry warg.
*an Elf*'s mount refuses to continue.

* HP:Fine Mana:Hot>West of an Abandoned Camp
*Rubiks the Dwarf* is standing here.
Zeroth the Orc (z) is here, riding a hungry warg.
Exits: East South.

* HP:Fine Mana:Hot>cast Normally 'Lightning Bolt' *dwarf*
You start to concentrate...

cast Normally 'Lightning Bolt' *dwarf*
Your victim has disappeared!
*Rubiks the Dwarf* leaves east.

* HP:Fine Mana:Hot>Nobody here by that name.

* HP:Fine Mana:Hot>e
cast Normally 'Lightning Bolt' *dwarf*
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here.
*Rubiks the Dwarf* is standing here.
Exits: East West.
*an Elf* begins some strange incantations...
*an Elf*'s mount refuses to continue.

* HP:Fine Mana:Hot Move:Tired>e
cast Normally 'Lightning Bolt' *dwarf*
You start to concentrate...

*a Half-Elf* begins some strange incantations...
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

* HP:Fine Mana:Hot Move:Tired *an Elf*:Healthy>No way! You are fighting for your life!
*an Elf* swiftly dodges a vulture's attempt to hit him.

* HP:Fine Mana:Hot Move:Tired *an Elf*:Healthy>flee
You start to concentrate...

flee
Zeroth (z) pounds *Rubiks the Dwarf*'s head very hard.

*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...
You flee head over heels.
East of an Old Camp
Exits: East West.

* HP:Hurt Mana:Hot Move:Tired>You flee head over heels.
Hollin Moor
Exits: East South West.

* HP:Hurt Mana:Hot Move:Tired>You flee head over heels.
Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.

* HP:Hurt Mana:Hot Move:Tired>* HP:Hurt Mana:Hot Move:Tired>e
* HP:Hurt Mana:Hot Move:Tired>Bend in the Hollin Road
Exits: =East= =South= West.

* HP:Hurt Mana:Hot Move:Tired>c norm 'cure ser'
You start to concentrate...

w
You begin to see scars fade away and a feeling of health comes over you.

* HP:Hurt Mana:Hot Move:Tired>Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.

* HP:Hurt Mana:Hot Move:Tired>w
Hollin Moor
Exits: East South West.

* HP:Hurt Mana:Hot Move:Tired>w
East of an Old Camp
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is standing here.
Exits: East West.

* HP:Hurt Mana:Hot Move:Tired>w
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is sitting here.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.
Zeroth (z) pounds *Rubiks the Dwarf*'s left leg extremely hard and shatters it.

* HP:Hurt Mana:Hot Move:Tired>w
West of an Abandoned Camp
Exits: East South.

* HP:Hurt Mana:Hot Move:Tired>e
Abandoned Camp
An arrow lies on the ground.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*Rubiks the Dwarf* is here, fighting Zeroth (z).
Zeroth the Orc (z) is here, riding a hungry warg, fighting *Rubiks the Dwarf*.
Exits: East West.

* HP:Hurt Mana:Hot Move:Tired>cast Normally 'fireball' *dwarf*
You quickly recall your stored spell...

cast Normally 'fireball' *dwarf*
*an Elf* has arrived from the east riding a pack horse.
*a Half-Elf* has arrived from the east.
*an Elf* has arrived from the east.
A vulture hits *Rubiks the Dwarf*'s right foot and tickles it.

Ok.
Your fireball completely envelops *Rubiks the Dwarf* in flames.

* HP:Hurt Mana:Hot Move:Tired>You quickly recall your stored spell...
*an Elf* leaves west riding a pack horse.
*a Half-Elf* leaves west.
*an Elf* leaves west.
Zeroth (z) pounds *Rubiks the Dwarf*'s right foot extremely hard and shatters it.
*Rubiks the Dwarf* is incapacitated and will slowly die, if not aided.

Samurai tells you 'so if I get really lucky and get the 5% chance of entering forge I can
solo jewelled?'

A vicious rat barely hits *Rubiks the Dwarf*'s right leg and shatters it.
*Rubiks the Dwarf* is incapacitated and will slowly die, if not aided.

Alas! There was no clear line of sight to him!
A vulture hits *Rubiks the Dwarf*'s body hard and shatters it.
*Rubiks the Dwarf* is mortally wounded and will die soon if not aided.

* HP:Hurt Mana:Hot Move:Tired>
*an Elf* has arrived from the west riding a pack horse.
*a Half-Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Half-Elf* begins some strange incantations...

* HP:Hurt Mana:Hot Move:Tired>ass z
*an Elf* begins some strange incantations...
Alas! There is no fighting space left to reach him!

* HP:Hurt Mana:Hot Move:Tired>
A vulture hits *Rubiks the Dwarf*'s left hand hard and shatters it.
*Rubiks the Dwarf* is mortally wounded and will die soon if not aided.

* HP:Hurt Mana:Hot Move:Tired>
*an Elf* begins some strange incantations...
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Your blood freezes as you hear *Rubiks the Dwarf*'s death cry.
*Rubiks the Dwarf* has drawn his last breath! R.I.P.

* HP:Hurt Mana:Hot Move:Tired *an Elf*:Fine>
Zeroth (z) gets a stone from the corpse of *a Dwarf*.
Zeroth (z) gets a cave-bear fur from the corpse of *a Dwarf*.
Zeroth (z) gets a water skin from the corpse of *a Dwarf*.
Zeroth (z) gets a large sack from the corpse of *a Dwarf*.
Zeroth (z) gets a fragrant-smelling bag from the corpse of *a Dwarf*.
Zeroth (z) gets a City Key from the corpse of *a Dwarf*.
Zeroth (z) gets a thick metal breastplate from the corpse of *a Dwarf*.
Zeroth (z) gets a great helm from the corpse of *a Dwarf*.
Zeroth (z) gets a pair of greaves from the corpse of *a Dwarf*.
Zeroth (z) gets a thick pair of metal boots from the corpse of *a Dwarf*.
Zeroth (z) gets a pair of metal gauntlets from the corpse of *a Dwarf*.
Zeroth (z) gets a pair of vambraces from the corpse of *a Dwarf*.
Zeroth (z) gets a metal buckler from the corpse of *a Dwarf*.
Zeroth (z) gets a russet cloak from the corpse of *a Dwarf*.
Zeroth (z) gets a two-handed axe from the corpse of *a Dwarf*.
Zeroth (z) gets a plain leather belt from the corpse of *a Dwarf*.
Zeroth (z) gets a hooded brass lantern from the corpse of *a Dwarf*.
*an Elf* utters the words 'lightning bolt'
You feel less protected.
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt Mana:Hot Move:Tired *an Elf*:Fine>
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* lightly pierces Zeroth (z)'s right arm and tickles it.

* HP:Hurt Mana:Hot Move:Tired *an Elf*:Fine>flee
You flee head over heels.
West of an Abandoned Camp
Exits: East South.

* HP:Hurt Mana:Hot Move:Tired>flee
You flee head over heels.
Fields of Hollin
A hard leather cap is on the ground.
You see three slingstones on the ground.
A bright green holly bush is growing here.
Exits: North West.

* HP:Hurt Mana:Hot Move:Tired>e
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Tired>e
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Tired>n
West of an Abandoned Camp
Exits: East South.

* HP:Hurt Mana:Hot Move:Tired>n
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Tired>e
Abandoned Camp
An arrow lies on the ground.
The corpse of *a Dwarf* is lying here.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
A small vicious black rat squeaks at you for disturbing it.
A big, nasty vulture is sitting here, protecting its nest.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *a Half-Elf*.
*an Elf* is here, riding a pack horse.
*a Half-Elf* is here, fighting Zeroth (z).
*an Elf* is standing here.
Exits: East West.

* HP:Hurt Mana:Hot Move:Tired>e
e
*an Elf* begins some strange incantations...
East of an Old Camp
Exits: East West.

* HP:Hurt Mana:Hot Move:Slow>Hollin Moor
Exits: East South West.

* HP:Hurt Mana:Hot Move:Slow>e
Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.

* HP:Hurt Mana:Hot Move:Slow>e
Bend in the Hollin Road
Exits: =East= =South= West.

* HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Slow>e
Hollin Road
Exits: =East= South =West=.

* HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Slow>e
Hollin Road
Exits: =East= South =West=.

* HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

* HP:Hurt Mana:Hot Move:Slow>e
Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.

* HP:Hurt Mana:Hot Move:Slow>e
Hollin Road
Exits: =North= East South =West=.

* HP:Hurt Mana:Hot Move:Slow>view warl

*** Warlords hall of fame ***

    Armies of the West

 1  Elmir the Dunadan Battlemaster.
 2  Elenril the Noldorin Adventurer.
 3  Zaber the Half-Elven Rider.
 4  Alvedon the Sindarin Witch.
 5  Doreth the Dwarven Soldier.
 6  Leagel the Half-Elven Patriarch.
 7  Lowyn the Rohir Rider.
 8  Muck the Noldorin Priest.
 9  Nimroth the Sindarin Ranger.
10  Fingeror the Sindarin Wizard.

    Forces of the Dark Lord

 1  Snotty the Orkish Fighter.
 2  Nazalbeth the Black Numenorean Wizard.
 3  Durcano the Orkish Fighter.
 4  Zeroth the Orkish Veteran.
 5  Azazhel the Orkish Rider.
 6  Samurai the Orkish Battlemaster.
 7  Liart the Orkish Shaman.
 8  Grino the Black Numenorean Warlock.
 9  Torment the Orkish Battlemaster.
10  Ragface the Black Numenorean Warlock.

* HP:Hurt Mana:Hot Move:Slow>n
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* HP:Hurt Mana:Hot Move:Slow>
A robber pierces your body.

* HP:Wounded Mana:Hot Move:Slow a robber:Healthy>e
No way! You are fighting for your life!
PANIC! You can't quit the fight!

* HP:Wounded Mana:Hot Move:Slow a robber:Healthy>e
No way! You are fighting for your life!

* HP:Wounded Mana:Hot Move:Slow a robber:Healthy>flee
You flee head over heels.
Rolling Plains
Exits: North East South.

* HP:Wounded Mana:Hot Move:Slow>e
n
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* HP:Wounded Mana:Hot Move:Slow>Quiet Woods
A fallow deer is grazing peacefully here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North South West.

* HP:Wounded Mana:Hot Move:Slow>c norm 'cure ser'
You start to concentrate...

cast norm 'breath'
You begin to see scars fade away and a feeling of health comes over you.

* HP:Hurt Mana:Warm Move:Slow>You start to concentrate...

n
An energy begins to flow within your legs as your body becomes lighter.

* HP:Hurt Mana:Cold>Quiet Woods
Exits: East South West.

* HP:Hurt Mana:Cold>e
Quiet Woods
A porcupine is waddling around here, its tail full of sharp quills.
A cute rabbit is here.
Exits: East South West.

* HP:Hurt Mana:Cold>e
Quiet Woods
A fallow deer is grazing peacefully here.
A beautiful and docile horse is standing here.
Exits: East South West.

* HP:Hurt Mana:Cold>e
A Track in a Clear Forest
Exits: [North] =East= West.

* HP:Hurt Mana:Cold>e
Bend in the Road
Exits: East =South= =West=.

* HP:Hurt Mana:Cold>w
w
A Track in a Clear Forest
Exits: [North] =East= West.

* HP:Hurt Mana:Cold>Quiet Woods
A fallow deer is grazing peacefully here.
A beautiful and docile horse is standing here.
Exits: East South West.

* HP:Hurt Mana:Cold>ride horse
You pick up a horse's reins, and start riding him.

* R HP:Hurt Mana:Cold>e
A Track in a Clear Forest
Exits: [North] =East= West.

* R HP:Hurt Mana:Cold>e
Bend in the Road
Exits: East =South= =West=.

* R HP:Hurt Mana:Cold>e
Dried-up Ford on the Stream
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R HP:Hurt Mana:Cold>e
n
Hollin Road
An arrow lies on the ground.
Exits: =North= =East= West.

* R HP:Hurt Mana:Cold>Path Along the Stream
A boar cub is playing here, and exploring the wide world.
Exits: =North= =East= =South=.

* R HP:Hurt Mana:Cold>n
Path Along the Stream
Exits: =North= East =South= West.

* R HP:Hurt Mana:Cold>n
Path Along the Stream
Exits: =North= East =South=.

* R HP:Hurt Mana:Cold>e
Foothills
Exits: North South West.

* R HP:Hurt Mana:Cold>n
Green Hills
A cute rabbit is here.
A cute rabbit is here.
Exits: North [East] South.

* R HP:Hurt Mana:Cold>n
Green Hills
Exits: North South.

* R HP:Hurt Mana:Cold>s
Green Hills
A cute rabbit is here.
A cute rabbit is here.
Exits: North [East] South.

* R HP:Hurt Mana:Cold>s
Foothills
Exits: North South West.

* R HP:Hurt Mana:Cold>s
Foothills
Exits: North East South West.

* R HP:Hurt Mana:Cold>e
Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.

* R HP:Hurt Mana:Cold>e
Hollin Road
Exits: =East= South =West=.

* R HP:Hurt Mana:Cold>e
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: North =East= South =West=.

* R HP:Hurt Mana:Cold>e
Hollin Road
A sparrow is flapping around on the ground.
Exits: =East= South =West=.

* R HP:Hurt Mana:Cold>n
Alas, you cannot go that way...

* R HP:Hurt Mana:Cold>w

You are hungry.

* R HP:Hurt Mana:Cold>n
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: North =East= South =West=.

* R HP:Hurt Mana:Cold>Shadowed Path
A robin is here, carrying small pieces of wood to its nest.
Zeroth the Orc (z) is here trying to concentrate, riding a hungry warg.
A beautiful and docile horse is standing here.
Samurai the Orc is here, riding a hungry warg (shrouded).
Exits: North South.

* R HP:Hurt Mana:Cold>
Zeroth (z) utters the words 'judicandus dies'

* R HP:Hurt Mana:Cold>sc
116/172 hit, 28/126 mana, and 88/109 moves.

* R HP:Hurt Mana:Cold>l
Shadowed Path
A robin is here, carrying small pieces of wood to its nest.
Zeroth the Orc (z) is here, riding a hungry warg.
A beautiful and docile horse is standing here.
Samurai the Orc is here, riding a hungry warg (shrouded).

* R HP:Hurt Mana:Cold>sa bleh
emote says: bleh
Ok.

* R HP:Hurt Mana:Cold>sa 3 elves
Samurai says 'pukes?'
emote says: 3 elves
Ok.

* R HP:Hurt Mana:Cold>sc
116/172 hit, 29/126 mana, and 89/109 moves.
Saving Nazalbeth.

* R HP:Hurt Mana:Cold>l
Shadowed Path
A robin is here, carrying small pieces of wood to its nest.
Zeroth the Orc (z) is here, riding a hungry warg.
A beautiful and docile horse is standing here.
Samurai the Orc is here, riding a hungry warg (shrouded).

* R HP:Hurt Mana:Cold>
Samurai stops using an engraved broadsword.
Samurai masterfully draws an ornate, steel-shafted warhammer.

* R HP:Hurt Mana:Cold>sa dwarf ripped
emote says: dwarf ripped
Ok.

* R HP:Hurt Mana:Cold>stat
OB: 45%, DB: 14%, PB: 50%, Armour: 39%. Wimpy: 100. Mood: wimpy.
Needed: 189,940 xp, 0 tp. Gold: 2,875. Alert: normal.
Affected by:
- panic
- noquit
- novoid

* R HP:Hurt Mana:Cold>cha mood wimpy
Ok.
Samurai now follows Zeroth (z).

* R HP:Hurt Mana:Cold>sc
116/172 hit, 29/126 mana, and 89/109 moves.

* R HP:Hurt Mana:Cold>
Samurai says 'hit?'

* R HP:Hurt Mana:Cold>sa arm shield down
emote says: arm shield down
Ok.

* R HP:Hurt Mana:Cold>emote has 116/172 hit, 29/126 mana, and 89/109 moves.
Ok.
A horse leaves north.

* R HP:Hurt Mana:Cold>cha mood wimpy
Ok.

* R HP:Hurt Mana:Cold>
Samurai raises his hand.
gr Samurai
A robin leaves north.

* R HP:Hurt Mana:Cold>get lembas pack
eat lembas
Samurai is now a group member.
A hungry warg is now a group member.

* R HP:Hurt Mana:Cold>sc
You get a lembas wafer from a leather backpack.

* R HP:Hurt Mana:Cold>You eat the lembas.
You are full.

* R HP:Hurt Mana:Cold>117/172 hit, 29/126 mana, and 90/109 moves.

* R HP:Hurt Mana:Cold>cast norm 'arm'
You start to concentrate...

A blue transparent wall slowly appears around you.

* R HP:Hurt Mana:Frozen>sa fucking spellstorm
emote says: fucking spellstorm
Ok.

* R HP:Hurt Mana:Frozen>cha mood wimpy
Ok.

* R HP:Hurt Mana:Frozen>l
Shadowed Path
Zeroth the Orc (z) is here, riding a hungry warg.
Samurai the Orc is here, riding a hungry warg (shrouded).

* R HP:Hurt Mana:Frozen>sa ok fol
emote says: ok fol
Ok.

* R HP:Hurt Mana:Frozen>gr samurai
Samurai has been kicked out of the group!

* R HP:Hurt Mana:Frozen>cha mood wimpy
Ok.

* R HP:Hurt Mana:Frozen>gr samurai
cha mood wimpy
Samurai is now a group member.

* R HP:Hurt Mana:Frozen>l
Ok.

* R HP:Hurt Mana:Frozen>Shadowed Path
Zeroth the Orc (z) is here, riding a hungry warg.
Samurai the Orc is here, riding a hungry warg (shrouded).

* R HP:Hurt Mana:Frozen>
A robin has arrived from the north.

* R HP:Hurt Mana:Frozen>sa fol
emote says: fol
Ok.

* R HP:Hurt Mana:Frozen>cha mood wimpy
Zeroth (z) says 'nazalbeth leads'
Ok.

* R HP:Hurt Mana:Frozen>s
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
A sparrow is flapping around on the ground.
Exits: North =East= South =West=.

* R HP:Hurt Mana:Icy>
Samurai stops following Zeroth (z).
Samurai starts following you.

* R HP:Hurt Mana:Icy>l
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
A sparrow is flapping around on the ground.
Zeroth the Orc (z) is here, riding a hungry warg.
Samurai the Orc is here, riding a hungry warg (shrouded).

* R HP:Hurt Mana:Icy>w
Hollin Road
Exits: =East= South =West=.

* R HP:Hurt Mana:Icy>w
Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.

* R HP:Hurt Mana:Icy>w
Foothills
Exits: North East South West.

* R HP:Hurt Mana:Icy>w
Path Along the Stream
Exits: =North= East =South= West.

* R HP:Hurt Mana:Icy>w
Riverbed of a Tributary
A cute rabbit is here.
Exits: North East South West.

* R HP:Hurt Mana:Icy>s
w
Riverbed of a Tributary
A swarm of mosquitoes is here, humming around you.
Exits: North South.

* R HP:Hurt Mana:Icy>Alas, you cannot go that way...

* R HP:Hurt Mana:Icy>sa sam 2.elf
emote says: sam 2.elf
Ok.

* R HP:Hurt Mana:Icy>s
Dried-up Ford on the Stream
Exits: North East South West.

* R HP:Hurt Mana:Icy>w
Bend in the Road
Exits: East =South= =West=.

* R HP:Hurt Mana:Icy>w
A Track in a Clear Forest
Exits: North =East= West.

* R HP:Hurt Mana:Icy>w
Quiet Woods
Exits: East South West.

* R HP:Hurt Mana:Icy>w
Zeroth (z) hides a hooded brass lantern.

Quiet Woods
Exits: East South West.

* R HP:Hurt Mana:Icy>w
Quiet Woods
A cute rabbit is here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* R HP:Hurt Mana:Icy>w
Quiet Woods
A clear spring babbles as cool water trickles out of the ground.
A porcupine is waddling around here, its tail full of sharp quills.
Biddle is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East South.

* R HP:Hurt Mana:Icy>w
Alas, you cannot go that way...

* R HP:Hurt Mana:Icy>s
Quiet Woods
A fallow deer is grazing peacefully here.
Exits: North East South.

* R HP:Hurt Mana:Icy>s
Rolling Plains
Exits: North East South.

* R HP:Hurt Mana:Icy>s
Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.

* R HP:Hurt Mana:Icy>w
Hollin Road
Exits: =East= South =West=.

* R HP:Hurt Mana:Icy>w
Hollin Road
Exits: =East= South =West=.

* R HP:Hurt Mana:Icy>w
Bend in the Hollin Road
Exits: =East= =South= West.

* R HP:Hurt Mana:Icy>w
Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.

* R HP:Hurt Mana:Icy>w
Hollin Moor
*an Elf* is here, riding a pack horse.
*a Half-Elf* is here, resting on a pack horse driven by *an Elf*.
*an Elf* is standing here.
Exits: East South West.

* R HP:Hurt Mana:Icy>
*an Elf* nods solemnly.

* R HP:Hurt Mana:Icy>
*an Elf* tries to keep Zeroth (z) at bay, but fails.
Zeroth (z) pounds *an Elf*'s right arm hard.

* R HP:Hurt Mana:Icy>cast Normally 'Lightning Bolt' *dwarf*

Samurai pounds *a Half-Elf*'s body extremely hard and shatters it.

* R HP:Hurt Mana:Icy>Alas, not enough mana flows through you...

* R HP:Hurt Mana:Icy>ass z

A pack horse panics, and throws *a Half-Elf* off
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
*an Elf* leaves east.

* R HP:Hurt Mana:Icy>You assist Zeroth (z).

* R HP:Hurt Mana:Icy *an Elf*:Fine Zeroth (z):Hurt>
*a Half-Elf* panics, but can't stop fighting to flee.

* R HP:Hurt Mana:Icy *an Elf*:Fine Zeroth (z):Hurt>
*an Elf* has arrived from the east.

* R HP:Hurt Mana:Icy *an Elf*:Fine Zeroth (z):Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a pack horse.

* R HP:Hurt Mana:Icy>
*an Elf* begins some strange incantations...
*an Elf* has arrived from the west riding a pack horse.
Zeroth (z) approaches *a Half-Elf*, trying to pound her.

* R HP:Hurt Mana:Icy>w

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.
*an Elf* leaves east riding a pack horse.
*an Elf* leaves east.

* R HP:Hurt Mana:Icy>e
East of an Old Camp
Exits: East West.

* R HP:Hurt Mana:Icy>Hollin Moor
Exits: East South West.

* R HP:Hurt Mana:Icy>e
Rolling Moorland
A bright green holly bush is growing here.
Exits: East South West.

* R HP:Hurt Mana:Icy>e
Bend in the Hollin Road
Exits: =East= =South= West.

* R HP:Hurt Mana:Icy>e
Hollin Road
Exits: =East= South =West=.

* R HP:Fine Mana:Icy>e
Hollin Road
Exits: =East= South =West=.

* R HP:Fine Mana:Icy>e

Zeroth (z) carefully pours some oil from a dirty reddish vial on an ornate, steel-shafted
warhammer.

* R HP:Fine Mana:Icy>Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.

* R HP:Fine Mana:Icy>track *elf*
You carefully examine the ground around you, looking for tracks...

Samurai says 'get 'em'

You see some tracks of *a Half-Elf* leading east
 (done less than 1 hour ago).

* R HP:Fine Mana:Icy>e
Hollin Road
Exits: =North= East South =West=.

You see some tracks of *a Half-Elf* leading east
 (done less than 1 hour ago).

* R HP:Fine Mana:Icy>e
Lonely Hill
A tall man dressed in fine clothes strides forward with confidence.
A soldier dressed in polished equipment eyes you warily.
A soldier dressed in polished equipment eyes you warily.
A soldier dressed in polished equipment eyes you warily.
A soldier dressed in polished equipment eyes you warily.
Exits: North South West.

e
n
You see some tracks of *a Half-Elf* leading north
 (done less than 1 hour ago).

* R HP:Fine Mana:Icy>Alas, you cannot go that way...
Samurai says 'mine's owunded'

* R HP:Fine Mana:Icy>Hollin Road
Exits: =North= East South =West=.

You see some tracks of *a Half-Elf* leading north
 (done less than 1 hour ago).

* R HP:Fine Mana:Icy>e
You can't go into deep water!

* R HP:Fine Mana:Icy>n
Bend in Hollin Road
A cute rabbit is here.
A brigand, looking at your nice purse, is sneaking here.
Exits: North =East= =South=.

tr
You see some tracks of *a Half-Elf* leading north
 (done less than 1 hour ago).

* R HP:Fine Mana:Icy>e
You stop tracking your victim.

* R HP:Fine Mana:Icy>Hollin Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= South =West=.

* R HP:Fine Mana:Icy>n
Zeroth (z) nods solemnly.
Quiet Woods
Exits: East South West.

* R HP:Fine Mana:Icy>n
Alas, you cannot go that way...

* R HP:Fine Mana:Icy>e
A Track in a Clear Forest
Exits: North =East= West.

* R HP:Fine Mana:Icy>e
Bend in the Road
Exits: East =South= =West=.

* R HP:Fine Mana:Icy>e
Dried-up Ford on the Stream
Exits: North East South West.

* R HP:Fine Mana:Icy>e
Hollin Road
An arrow lies on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: =North= =East= West.

* R HP:Fine Mana:Icy>e
n
Hollin Road
Exits: =North= East South =West=.
You feel bolder.

* R HP:Fine Mana:Icy>Hollin Road
Exits: North =East= =South= =West=.

* R HP:Fine Mana:Icy>e
Hollin Road
A holly bush with dark green leaves is growing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
Exits: =North= East South =West=.

* R HP:Fine Mana:Icy>e
You can't go into deep water!

* R HP:Fine Mana:Icy>w

*an Elf* tries to keep Zeroth (z) at bay, but fails.
Zeroth (z) strongly pounds *an Elf*'s right leg.
*an Elf*'s body turns numb as the poison speeds to his brain!

* R HP:Fine Mana:Icy>Hollin Road
Exits: North =East= =South= =West=.

* R HP:Fine Mana:Icy>e
Hollin Road
A holly bush with dark green leaves is growing here.
*an Elf* is here, fighting Zeroth (z).
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
*an Elf* is standing here.
Zeroth the Orc (z) is here, riding a hungry warg, fighting *an Elf*.
Exits: =North= East South =West=.

* R HP:Fine Mana:Icy>ass z
* R HP:Fine Mana:Icy>
Alas! You failed to reach him through the melee.
Samurai pounds *an Elf*'s body.

* R HP:Fine Mana:Icy>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

* R HP:Fine Mana:Icy>
*an Elf* has arrived from the north.

* R HP:Fine Mana:Icy>
*a Half-Elf* leaves west.
Zeroth (z) approaches *an Elf*, trying to pound him.

* R HP:Fine Mana:Icy>
*an Elf* leaves south.

* R HP:Fine Mana:Icy>s

Samurai approaches *an Elf*, trying to pound him.
Zeroth (z) strongly pounds *an Elf*'s right foot and tickles it.

* R HP:Fine Mana:Icy>You can't go into deep water!

* R HP:Fine Mana:Icy>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

* R HP:Fine Mana:Icy>ass z
You cannot assist someone who is not fighting.

* R HP:Fine Mana:Icy>e
You can't go into deep water!
*an Elf* has arrived from the east.

* R HP:Fine Mana:Icy>e

Samurai approaches *an Elf*, trying to pound him.
Zeroth (z) approaches *an Elf*, trying to pound him.

* R HP:Fine Mana:Icy>*an Elf* panics, and attempts to flee.
*an Elf* leaves south.
You can't go into deep water!

* R HP:Fine Mana:Cold>w
Hollin Road
Exits: North =East= =South= =West=.

* R HP:Fine Mana:Cold>e
Hollin Road
A holly bush with dark green leaves is growing here.
A sturdy pack horse is standing here.
Exits: =North= East South =West=.

* R HP:Fine Mana:Cold>s
You can't go into deep water!

* R HP:Fine Mana:Cold>n
Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.

* R HP:Fine Mana:Cold>n
Alas, you cannot go that way...

* R HP:Fine Mana:Cold>e
Hollin Road
Exits: =East= South =West=.

* R HP:Fine Mana:Cold>e
Hollin Road
A sparrow is flapping around on the ground.
A robin is here, carrying small pieces of wood to its nest.
A robin is here, carrying small pieces of wood to its nest.
Exits: North =East= South =West=.

* R HP:Fine Mana:Cold>w
Hollin Road
Exits: =East= South =West=.

All elves swam and ported.