Foundation and
Re-awakening
Born into an age
where all knowledge of the Origins has faded into the twilight of legend, Seyan,
young Lord of Aston, has a vision. He sets out to found the base necessary for
endowing him with the material power and security that will permit him to follow
his ulterior dream, by raising Aston above all other city-states in military,
economical and technological might. Uniting feuding warlords and their subjects
alike, the fledgling Aston Empire thrives on its promise of ubiquitous
prosperity and peace with almost unnatural ease.
Yet Seyan is restless. His
vision seems to have been given a solid foundation now; its essence, however,
remains elusive. None of the sages he gathers around him from every part of his
Empire knows how to satiate his hunger for knowledge that is but the more
powerfully roused by their tales of magic once known to the Ancient Ones and
lost with their destruction of each other.
When news reaches him that
one of these mythical ancestors has emerged from millennia of sleep, Seyan knows
that the time has come to give substance to his dream. He prepares himself for
the arrival of Ishtar, first and last of the Cristalím, who forged himself anew
in the fires of Elohíl from the spark of life that never expired during his long
rest. Ishtar appears at the Imperial capital, and Emperor Seyan, who knows no
peer among men, bows before the sheer force and energy exuding from this being
like an otherworldly, superhuman, aura.
Cautioning Seyan that he,
the Emperor, may not live to see the fruition of these labors, Ishtar the
Cristalím consents to sharing his knowledge of ancient magic if the Imperial
House of Aston pledges allegiance to him and his Work, notwithstanding, and
ignorant of, its exact nature. In spite of his advisers' initial misgivings and
his own life-span limiting his personal gain in the study of the Magical Arts,
Seyan takes the vow. Henceforth, he and his line shall follow Ishtar's command.
Expansion and Challenge
Seyan dies conscious of
having laid the groundwork to his empire that shall expand and prosper for and
through the mastery of the Magical Arts, as taught to Astonians by Ishtar, only
known survivor of the ancient Cristalím. Seyan's son ascends the throne. The
young king and his generation have been raised to aim for the completion of the
tasks Ishtar deems necessary to fulfill.
In order to train his
Astonian followers to meet the challenges ahead, Ishtar retires from human
society for several decades to create the Labyrinth in whose intricacies they
shall learn how to overcome their fears and weaknesses - those who will succeed
in the Labyrinth Quest, shall have acquired the use of the arms of Magic. In the
50th year of Ishtar's re-awakening (AI 50), he returns to Aston, capital of the
ever-expanding Empire; the Labyrinth is complete. In his awe before the
immensity of Ishtar's feat, the ageing Emperor Seyan II. declares him God of the
Aston Empire.
Ishtar divides His
followers into two groups: Mages who focus on the mastery of Magic, and Warriors
ready for combat. Representatives of both groups undertake the Labyrinth Quest:
those who solve it find their powers greatly enhanced and may be called upon by
Ishtar to form part of His elite troop, the Seyan'Du. At the ceremony honoring
the first Seyan'Du, Ishtar announces the future rising of His Adversary who will
aspire to the destruction of Ishtar and the Empire. The Seyan'Du renew Seyan
I.'s vow to fight along Ishtar to resist His Adversary's forces.
Decline and Fall
By AI 250, the Aston
Empire has become so powerful that complacency begins to undermine all
discipline and strife for the mastery of Magic. Few are those now who attempt
the Labyrinth Quest, but abuse of Magic abounds. Greed and decadence accelerate
the decline of military and civil structures; corrupt city governors turn their
fiefs against each other in small-scale wars.
Only the Seyan'Du remain
loyal to Ishtar and His cause. Ishtar leaves them in control of Aston and
retires from the capital in order to direct His energy towards the strengthening
of the Labyrinth Quest: those who solve it twice shall find their powers
enhanced in the use of both Magic and weaponry beyond the powers of any Mage or
Warrior. In spite of the precarious situation in which He has left the Empire
behind, Ishtar deems it of greater importance to thus prepare his elite for the
imminent arrival of His Adversary whom He has felt awaking.
In Ishtar's absence, Aston
is stormed by Demons of unknown provenance and intent. They enter the Imperial
palace, eliminate the Seyan'Du, and murder Emperor Seyan XI. Ishtar returns from
His labor to find the capital almost razed to the ground, but abandoned by its
attackers. He fears that the Demons' assault is but a prelude to total war His
Adversary seems ready to unleash. Ishtar of the Cristalím assures his followers
of the existence within them of a rest of Luctím, precious remnant of the Light
that once filled every natural being. Luctím shall give those fighting the
Luctím-less Demons the strength to put up resistance against their further
advance.
Today Aston is still in
ruins, the Empire has fallen apart. Occasional raids from Underground have
forced the cities to re-establish their armies. Ishtar is gathering his soldiers
for the ultimate confrontation with His Adversary; for the time being, offering
training in the Arts to anyone willing to contain and overcome the Demons from
below - and the One whose spirit is animating them.