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TµEE co.™ games

Here are some reviews of my games. Games can be downloaded from here

JAW in Attacking Earth's Food Supplies(TM)

screenshot of the intro screen screenshot of the in-game action

This is a version of my first graphical game - JAW! in shit thrower food planet(TM). I wrote this game in 2005 august, shortly after the time when I discovered what QBASIC.EXE on my old computer's DOS directory really was. There are no SUBs and FUNCTIONs used as I didn't know why and how to use them because of the 20 year old book which I used to learn the basics of BASIC programming language.

You live on a far planet NoFood which is "sucked dry of food" and you have to clear the path to Earth of Kamikaze fast foods that throw shit at you for your fellows on the planet of NoFood so they can come and eat all the food from Earth.

Purpose of this game is simple - eat and drink everything that is not shit. The more shit you let passed and food not passed the more points you get.

This game requires 486DX2 @ 66MHz, 160KB of RAM, EGA (320x200x16) and optionally a sound card with OPL2 or OPL3 compatible FM synthesizer (ADLIB/SB). I added diagonals support in 2006 and released it.


Download JAW in Attacking Earth's Food Supplies(TM) (77KB)

Alien Killer : Time to kick some alien ass(TM)

screenshot of the intro screen screenshot of the in-game action

I haven't touched this game for almost half a year and I feel like not finishing this game. Well, after SUPAFLEX I would consider finishing that damn thing. Currently it is FILLED with bugs and dead code, and one of the ASM file is fucked up so it crashes the system ... sigh, horrible.

NOTE: Pictures are horribly outdated !!!

See the textfiles for more information :

See the progress file
See the revisions file
See the readme file

Download for this game is not available and probably will never be available...










Glass Breaker QB

screenshot of the intro screen screenshot of the in-game action

Glass braking game as you can see. VGA graphics without any kind of flickering. Graphics, sound, gamepad, keyboard and other codes are directly copied from Alien Killer. No libraries used except QB.QLB to enable DOS/BIOS interrupt calling and ASM support.

This game is a QB clone on Mikk Leini's and Lauri Tulmin's Glass Braker which is in C or C++ and uses the Allegro library.

Purpose of this game is simple, just break all the windows and avoid getting hit by shoes that grampa trows at you, bird shit, killer kitty cat, granny who has shotgun and does not hesitate to blast your head off and UFO cloud that attempts to beam you up.

This game requires 486DX2 to run correctly (60FPS), 320KB of RAM, VGA (320x200x256) and optionally the game supports gamepads/joysticks and Sound Blaster compatible sound cards for BGM and SFX (version 0.3)

This game has a Mega Drive version (GBMD) too !!!
I'm half done with GFX and code, pure 68K ASM !!!

Download Glass Breaker QB 0.23 (86KB)

Supaflex : your PC explodes tonight

screenshot of the intro screen screenshot of the in-game action

Another project. This game will feature same high (or higher) quality like Glass Breaker QB has and this time I don't use ASM files instead I use my really tiny game programming library for QB45 which is as fast as other libraries but is waaayyyyyy less functional.

Gameplay will be very similiar to Supaplex but it will be story based and you have limited amount of lives.

Little bit of the story :
You are very destructive computer virus written by very dark forces and your mission is to cause as much damage as possible to the test subject.
That's not all, story unravels itself during the game.

No download for this game yet











Läbu-rint

screenshot of the intro screen screenshot of the in-game action

Download this and you'll curse this day for the rest of your life, I mean it, I'm telling you the truth.
























Download Läbu-rint (61KB)